![]() ![]() Without doing that, there is no Map Art button, and the panel is totally different. Then when I used 3D classic on it later to get to Map Art, the option was there. I had to delete the object and click 3D classic the first time I used it on that object (to revolve). When I started the object, I did not click on 3D classic, so when I tried to do something else (use Map Art), clicking on 3D classic didn't work. I admittedly am having trouble getting into the mind of the creators to understand the "big picture" of this app. I'm really analytical, but I don't understand this app. I figured out how to get around it, which surprised the heck out of me. Yes, the screen comes up without it, the button simply isn't there, but it was there before. Click OK to close the Map Art dialog box, then click OK again to finalize the 3D effect.Thank you for your response.Once the surfaces have been mapped, lighting effects can be added by turning on Shade Artwork.Continue mapping the other three surfaces to the corresponding symbols, even the surfaces that won't be visible.Holding down the Shift key will constrain the rotation to 22.5° angles. Hover outside one of the corners of the displayed symbol in the dialog box so that the cursor changes to the rotate icon. Change the Surface to 3 of 6 and select the right symbol from the Symbol.Change the Surface to 2 of 6 and select the bottom symbol from the Symbol menu.Select the top symbol from the Symbol menu and turn on Preview.The Map Art dialog box maps symbols to surfaces. ![]() (Tip: You can enter the dimension in inches, just be sure to type the " at the end.) Check Preview to see it take effect in the art. Set the X, Y and Z Axes to the desired angles, then set the Extrude Depth to the width of the side panel.Click the fx button and go to 3D > Extrude & Bevel. With the rectangle selected, open the Appearance Panel.Set the Fill to white and Stroke to none. Select the Rectangle Tool and create a rectangle the same size as the front panel.Once all of the panel images have been turned into symbols, the images can be deleted from the artboard.Drag each of the panel images into the Symbols Panel, naming them appropriately in the dialog box that opens.With the default symbols selected click the Delete button.Open the Symbols Panel (Window > Symbols) and click the menu to choose Select All Unused. Now it's time to turn the images into symbols.Select the six panel images and make sure none of the options are checked, then click Place. In the next dialog box, set the Color Model to CMYK, the Quality to 10 (Maximum) and the Resolution to High (300 ppi).Check Use Artboards, then set the Range to 2-7. In the dialog box, set Save as Type to JPEG.In the Layers Panel, turn off the visibility any non-art layers, such as dielines.You may want to name your artboards as you create them, which can also be done in the Options Bar. Repeat Steps 2 and 3 until you have six new artboards for the front, back, left, right, top and bottom panels.Position the artboard over the first panel in the layout.Create a new artboard anywhere on the pasteboard outside the current artboard, then go to the Options Bar and set the Width and Height to the dimensions of a panel. One easy way is to create new artboards sized to the dimensions of each panel and then export them. The first step is to divide the artwork into individual panels and turn each panel into a symbol.While mapping art to the Bevel & Extrude effect is possible in previous versions, the technique detailed here for creating the symbols is specific to Illustrator CC 2017. In this tutorial, the Extrude & Bevel effect will be used. This is particularly useful for packaging and environmental designers. There are different techniques for creating three-dimensional renderings of art work in Illustrator. How to Create Symbols for Mapping Artwork to 3D Objects in Adobe Illustrator See Adobe Illustrator: Tips and Tricks for similar articles. ![]()
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